AMD's FSR Redstone might not be exclusive to Radeon GPUs, as the translation of neural operations will be compatible with other GPU shaders.
SuiXi3D
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As an example of how this tech can be useful: sometimes, games just hitch for a quick second. Can be any number of reasons why. Even on a ‘perfect’ system, it can happen. Such is the case with my PC and emulating android to play Destiny Rising. No matter what, it just likes to hitch occasionally. By using Lossless Scaling’s frame generation, it’s buttery smooth. I don’t notice any input lag (base FPS is 60) so everything’s all good.

I also use Lossless Scaling on my Lenovo Legion Go a lot. Just helps things look that much better.

@[email protected]
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Frame generation objectively reduces motion blur and frame consistency.

Neural network-based upscaling is a far better alternative. Previously, in the time of the dinosaurs, we’d get better frame rate by turning the resolution down and letting the monitor handle upscaling. This looked bad but higher frame rate often is more important for image quality than resolution. Now we get the same performance boost with much less loss of visual clarity, and some antialiasing for free on top of it.

Upscaling and frame generation are good technologies. People are upset at the marketing of graphics cards which abuse these technologies to announce impressive FPS numbers when the hardware isn’t as big of an upgrade as implied.

Marketing departments lying about their products isn’t new, but for some people this is the first time that they’ve noticed it affecting them. Instead of getting mad at companies for lying, they’re ignorantly attacking the technologies themselves.

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