I dont know that it is too hard, but it definitely has a high difficulty spike compared to the original Hollow Knight.
I think the biggest descriptor I can say about Silksong is that the game is incredibly mean. There are a lot of traps, fights, etc, that you just will not see or know about until your second time going through that area. And that is not to mention the long run back when you die, it is very easy to see why people would be frustrated, especially in comparison to the original Hollow Knight.
I have noticed that enemies hover just out of reach of your upwards slash more.
Its all stuff like that. Its meant to catch you for trying to play it one way. But it punishes you hard for it.
I will say you can almost always skip lots of the return through jumping and floating.
For savage beastfly you literally dont have to do any of the flower bounces, or fight if you have the float ability and dash.
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I dont know that it is too hard, but it definitely has a high difficulty spike compared to the original Hollow Knight.
I think the biggest descriptor I can say about Silksong is that the game is incredibly mean. There are a lot of traps, fights, etc, that you just will not see or know about until your second time going through that area. And that is not to mention the long run back when you die, it is very easy to see why people would be frustrated, especially in comparison to the original Hollow Knight.
I have noticed that enemies hover just out of reach of your upwards slash more.
Its all stuff like that. Its meant to catch you for trying to play it one way. But it punishes you hard for it.
I will say you can almost always skip lots of the return through jumping and floating.
For savage beastfly you literally dont have to do any of the flower bounces, or fight if you have the float ability and dash.