OK, But Who Is Inverting Their Horizontal Controls? - Aftermath
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I invert the y-axis controllers, but can't comprehend x-axis inversion. We can look back to history to understand.
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I do sometimes in a third person game.

Also, this article states that Super Mario 64 used a free camera system, which is wrong. The game had a limited camera system which was locked to specific rotational angles that the player could cycle through. The game also had a limited first person view that allowed free angular movement, but it is not a free camera because it cannot move nor rotate beyond pre-specified angles.

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