If you’re interested in self-hosting, gaming and emulation then you might be interested in RomM’s new (and significant) update to how things work - version 4.2
I’ve long-since befriended the dev team behind RomM, after covering their last few releases, and interviewing the team previously too! This time I got to chat to some of the members (some new to the team) and get an inside line on what they’ve been making for the new version. If you’re interested in my article, I’ll link it at the end, but I’ll also quickly dot-point what’s new in RomM here for those who aren’t interested:
(it’s looking far prettier now, too!)
The new console interface is designed for big screens and easy navigation with a controller or remote. It features a grid layout, large icons, and a simplified menu structure to enhance your gaming experience from the comfort of your couch. Launch it from the navigation bar or navigate directly to /console.
PSP and DOS play is support out-of-the-box, no custom reverse proxy settings or browser launch arguments required! You’ll now see play buttons on supported games, though please note that performance is limited by the browser’s WASM engine, and performance will vary.
A new scheduled task has been added to sync RetroAchievements progress for all users on a recurring basis. Enable the task by setting ENABLE_SCHEDULED_RETROACHIEVEMENTS_PROGRESS_SYNC=true in your environment variables, and manually run the "Convert images to WebP task in the /administration page to start generating .webp files.
Another scheduled task has been added to convert all uploaded images to the modern .webp format. WebP images are 5-10x smaller then JPG/PNG images with no loss of quality, leading to faster load times for cover art in galleries. Enable the task by setting ENABLE_SCHEDULED_CONVERT_IMAGES_TO_WEBP=true in your environment variables.
Also curious to hear if anyone here runs RomM, and what you think of it?!
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Oh that’s awesome I didn’t know it ran the games locally in browser with wasm. Def will be spinning this up now