'Criticism Isn't Hate' — Hollow Knight: Silksong Sparks Debate About Difficulty, Runbacks, and the Dreaded 'Git Gud' Comments - IGN
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With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
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07h

Terrifier is available in several cut versions for specific regions / services. Which is incredibly common for movies in general and have been since the 70s. Which you do to reach a wider audience.

Both Silk Song and Cuphead already have additional difficulties. They’re already balancing difficulties, they’ve just decided to gate keep gamers who are not able to play difficult games.

If Gears Of War and Call Of Duty had hardcore and veteran as the only difficulty setting, it wouldn’t make them more interesting games or make a statement about the horrors of war and the fragility of man. It would just make less people enjoy them, for no good reason.

A high difficulty threshold is bad game design. And it’s exclusive to people who have physical disabilities or limitations, or other reasons to why they can’t play overly difficult games.

And I say that as someone who loves to beat games in the higher difficulty tiers. But as someone who also wants more people to be able to enjoy the games I enjoy and who’s happy game design has improved since the 80s.

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36h

“But as someone who also wants more people to be able to enjoy the games I enjoy”

Its really not about you is it? I get where you are coming from but in the end its people who make the games who decite what kind of experience they want to make. Sometimes their visio does not click with everyone and that is allright.

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121m

No, that’s exactly my point, it’s not about me. And of course game developers and publishers are free to do what they want. But their decisions can and should be criticized if you don’t agree with them.

Many years back a friend working with a group of disabled teens and young adults called me asking about Guitar Hero. He wanted to know if there was some practice or easy mode where the song didn’t abruptly stop if you didn’t play well enough. At that time, unfortunately there wasn’t.

I can’t remember if Guitar Hero ever got a no fail mode, but Rockband did, which opens the game up to a new crowd of gamers.

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