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I haven’t played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners)
Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it’s difficulty and attraction to the “dark souls” adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths).
Also the genre has a long history of rewarding speed running. Metroid’s secret endings were hidden behind fairly strict time limits, for instance.