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Bananza is pretty darn similar to the studio’s last Mario game. Same gameplay loop at its core, but with a DK and map destruction skin thrown on top.

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113d

map destruction skin thrown on top

That doesn’t make sense if you think about it for a second. The entire game is designed around the destructible environments. One of the reasons it’s so good is that they use the interior of the landscape. And the gameplay loop is absolutely different.

But Nintendo also gets credit for Super Mario Galaxy; you’re right about that.

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113d

It’s a meaningful difference, but it’s still, at its core, “go into level, do little challenges to find a thing and progress the story”, except this time it’s banana instead of star.

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13d

Next you’ll tell me they both have jumping!

I mean that’s all really high level stuff.

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I’m not saying you can’t enjoy the game but it’s not that different from Super Mario Odyssey. Its from the same development team, and you can clearly see they have a certain design that works.

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And I’m not saying you do have to enjoy the game. I’m just saying that you’re starting with the opinion “Nintendo bad” and trying to backfill the reasons, because saying Donkey Kong Bananza isn’t innovative just doesn’t line up with reality. And saying that Nintendo as a whole isn’t innovative is just ridiculous.

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