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Indie games reasonably start with more fleshed out and committed to ideas of what the game will look like in the end than AAA games. Constraints of money and less cooks in the kitchen

AAA games sound like it’s years of expensive pitches for gameplay and narrative, can be years of that even after publicly announcing the game, and then picking one and then deciding nevermind the markets hot on this so pivot. Rinse and repeat until cancellation or a stir fry of what’s about to expire in the fridge

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