I think the real answer was “we wanted to charge $90 for the game, but knew we’d get our shit pushed in over that. So, we released a stripped down version at $60 and then did a $30 up-charge for the Premium edition, which is the full game”.
On the upshot, the game and it’s “DLC” will probably hit the usual Steam sales in a year or three. I can snag it then.
Even more so; they sold the game as pre-order, then announced they’re rebooting the development (twice), offered refunds to anyone, but as far as I understood nobody refunded. So right now they need to sell something else to cover the costs.
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I think the real answer was “we wanted to charge $90 for the game, but knew we’d get our shit pushed in over that. So, we released a stripped down version at $60 and then did a $30 up-charge for the Premium edition, which is the full game”.
On the upshot, the game and it’s “DLC” will probably hit the usual Steam sales in a year or three. I can snag it then.
Patient Gamers ftw
Even more so; they sold the game as pre-order, then announced they’re rebooting the development (twice), offered refunds to anyone, but as far as I understood nobody refunded. So right now they need to sell something else to cover the costs.
The Sims business model.
Except it was “we know you wouldn’t spend $400 on a game so here’s a $50 game and we’ll release the rest in pieces over the next year.”
That was also like 25 years ago.