Monolith Productions developed a love it or leave it title for the launch of Xbox 360 last year by the name of Condemened: Criminal Origins. While some loved the eerie presentation, others couldn't get past the slow melee combat. At the same time, and using some of the same development tools and assets, Monolith was also putting together a game for the PC called F.E.A.R. This critically acclaimed game had all of the spooky atmosphere of Condemned with some phenomenal AI, intense action and excellent graphics and sound. A year later, F.E.A.R. has found its way to Xbox 360, maintaining the excellent atmosphere and fast paced combat giving console shooter fans the opportunity to experience one outstanding game.
Check out Six Days in Fallujah. Procedurally generated levels and the AI is super aggressive. They react to mic chatter and flashlights and they will flank your ass immediately
Yeah, the bots trying to flank you, using grenades to flush you out of cover, calling for backup, and narrating everything they do really makes them feel smart. I even saw them flip over a table for cover once, although since I only noticed it one time I’m not sure if it was something their ai can do or a scripted action.
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Kind of crazy to think that AI in games has never really evolved past this game. In many cases modern games have far worse AI than FEAR,
Check out Six Days in Fallujah. Procedurally generated levels and the AI is super aggressive. They react to mic chatter and flashlights and they will flank your ass immediately
Yeah, the bots trying to flank you, using grenades to flush you out of cover, calling for backup, and narrating everything they do really makes them feel smart. I even saw them flip over a table for cover once, although since I only noticed it one time I’m not sure if it was something their ai can do or a scripted action.
To think we thought they were going to get better, the last good AI enemies were in MGSV (2015).