"I'm just grateful that we're allowed to not do that because that just frees us to purely design the game for the player's experience"
adr1an
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310h

Sounds like my experiences with Ultima Online. Right before they added paladins and necromancers, the shard where I played was quite “raw”. You really got the human experience, with everything: misery, dignity, psycopaths, etc.

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39h

And honestly I think that’s what’s missing in “modern” mmos: the human element. Or rather the social one. Which is ironic.

They are now way too friendly towards solo play and systems like ff14s duty finder removed the social aspect by automating group comp with complete randos that you will probably never see again since it was cross server.

In evercrack and even ffxi you were required to shout for groups from a pool of players on your own server so you got to know people. Who was good and who was not so good. You built a reputation.

It was a lot harder for sure, but it felt more meaningful.

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