"I'm just grateful that we're allowed to not do that because that just frees us to purely design the game for the player's experience"
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51d

KCD is unique, personally I love it. In some ways it’s kind of the dark souls of first person RPG. The systems are at times a bit clunky, combat is hard, complex, and both you and your character need a lot of training to be profficient.

But that’s the fun of the game. Henry is a useless lump at the start, and you mold him in to what you want.

Personally, I love hardcore challenging single player games, and few in recent years match KCD.

I dont have a system to play KCD2 yet, but from everything I’ve seen, the developer doubled down and kept the majority of the systems in place, just adding scale and polish.

I’m sure the first one is on discount these days, and highly recommend it.

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421h

KCD2 is exactly like KCD1 with a few more years of development refining and in some cases expanding the rpg systems, a new map, and a continuation of the story. It feels the same, just a little nicer. In other words, it’s a perfect sequel.

The only fault I have with it is that Henry starts the game bad to mediocre at most things instead of useless, and that beginning stage is my favorite to go through and out of. But being a sequel I can excuse it pretty easily.

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