We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws. Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create. We welcome the opportunity to discuss our position with policy makers and those who have led the European Citizens Initiative in the coming months.
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2221h

Since when have rights holders ever been held responsible for the actions of online players?

The only instances I can think of are when games exclusively target minors, like Roblox.

And in what crazy world would those scant responsibilities carry over to community servers after official support was ended?

What a cop out.

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919h

Yeah, it’s absurd. Lots of games just warn in their licence agreement that they don’t control the experience you get from user-created content and online interactions. It’s all it takes for them, especially if they don’t even host that content on their own servers.

One line of EULA is probably enough to state the right holder is not responsible for what happens in private servers.

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