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Apparently the PS3 version was a huge mess, which lends itself to the fact that it never made it to PS4. I do wonder though, how they went about remastering this version. Will be really interesting to see a breakdown from Digital Foundry once it’s available.
They’re probably using the 360’s codebase as the basis for these ports. This is quite common for ports of games from that generation, as it is much more difficult to port PS3 code than PC or 360 code.