Despite facing increased competition in the space, not least from the Epic Games Store, Valve’s platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it’s perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

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3012d

Nah mate, Steam is just the best game platform on PC. A game has access to so many features like cloud saves, community, workshop, matchmaking when it comes out on Steam, while the users have access to user reviews, curators, guides, sales, bundles etc etc. Epic doesn’t have most of those features. And yes, a game dev can go out of their way to create those features for their game, on Steam they don’t have to. Epic had all the time in the world to implement even half of them, but they still haven’t. GOG is an alternative because it offers something Steam won’t, and it’s been going great for them. Epic is just a bootleg version of Steam. Their only claim to fame is their free game giveaways, but even then you’re stuck playing the game without the features Steam users have.

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12d

It’s easy to do that when you employ couple of hundred people while taking 30% cut of 90% of PC game sales.

Steam should be broken up as a monopoly that it is. Decouple infrastructure from the store, allow others to pay fair price for access to it and game prices would go down in an instant. That’s how telecom monopolies were broken up where I live with wonderful results. Console makers should allow alternative stores too now that they don’t subsidise hardware.

Bakkoda
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1812d

Sorry, they didn’t gobble up existing infrastructure. Comparing them to telcos is just a bad argument.

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12d

Why? They lucked their way to owning the infrastructure and got paid handsomely for that already. What are the negative aspects of breaking up Steam that way? I can’t think of any. I provided plenty of benefits both to consumers and developers.

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511d

No valve means no steam controller, no proton compatibility layer (don’t tell me to use wine I was there already) no steam deck, no freedom to game on any PC OS I want.

You know nothing, Jon Snow.

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11d

You know that Proton is just streamlined and better funded Wine, a project with decades of history by now? If you’re looking for someone to thank for funding it, it’s CodeWeavers.

How’s your freedom to resell your games? Console gamers still have boxes and second hand market. Valve killed that on PC. Gamers ate Microsoft for attempting that, Valve somehow got away with it. At the time people said „but the prices are better” but how good are discounts these days?

Next thing you’ll tell me Android is good for Linux. How’s that working out for everyone?

Concetta
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210d

Ok be honest you’re trolling right?

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-110d

No, you can go through my post/comment history and see that those are my long-held beliefs that I support with arguments/facts unlike people I discuss with.

Concetta
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310d

You haven’t put 1 factbto support an argument. Telling people they are wrong isn’t a fact, it’s a statement. You know nothing haha

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1912d

Oh come on, comparing Steam to telecoms is a bit of a leap. Nobody needs access to video games on a day-to-day basis. Video games are a luxury item at the end of the day.

Their breaking up also assumes that hosting video games for downloads is a thing only Steam can do. Steam hosting the game files and Steam as a service for the customer have little to no relation to each other. Steam, or anyone else for that matter, could just as easily use AWS. Breaking up Steam into many, smaller Steams might lead to lower prices, or devs will choose one, that one will become the dominant one, and we’re back to square one.

The best way to drive prices down is competition. It’s economics 101. Do not blame Steam for being successful, blame their competition (Epic in this case) for being inept. Epic was the VC baby everybody was banking on going toe-to-toe with Steam, but they couldn’t even get basic shit like a cart or a wishlist working for far too long.

Steam’s 30% cut is a different problem altogether. Yeah, it’s probably excessive, and would ideally be tiered by sales. However, all the games (that I have seen) that released on Epic first, with their paid exclusivity, eventually came out on Steam. So what does that tell us about how impactful that 30% cut is. Steam’s pre-existing userbase is a factor. Userbase they have, and maintain, due to their wide array of features. And, all those features Steam provides aren’t free to maintain. They host the game on their own servers, they host all the user generated content on their servers, Steamworks matchmaking is ran by Steam. Game devs aren’t just getting their game sold through Steam, Steam does much much more than that.

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And this is how people will explain why upcoming technofeudalism is a good thing. Our new masters have earned it :)

Lots of new EU regulations specifically target scenarios like this because that’s in the interest of consumers. Governments should work for the people, not winners with the most money.

[edit] You’d think you’d get more people against big tech on Lemmy lol.

Bakkoda
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1212d

Maybe it’s just a bad take. Just a hurdurr big tech bad sticker on an argument doesn’t win it for you if your argument is crap.

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311d

Question from the back?
How would Valve be broken up?
Would it be game developer and store front separated?
How would that aid or assist in the purchasers?

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011d

Like this: https://en.wikipedia.org/wiki/Local-loop_unbundling

Valve gets split into Valve backend (most rudimentary but common stuff so that owned games across storefronts in that backend carry over) and Valve store/developer/publisher. Other stores get access to backend, regulator stays at Valve backend to check if they don’t give preferential treatment to Valve store. Same rules for everyone. Then stores can decide how they utilise that infra, what features they provide and consumers make a decision on cost and benefits of those stores. You can make some transfer fee if needed because downloads are a variable cost.

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411d

Oh so like how I can buy my steam keys on fanatical but still download and play them via the steam backend while using a different frontend like LaunchBox?

And Steam could take a 30% fee on transactions while using their service?

Something like that?

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No. GOG, EGS, Humble and anyone else who wants to join in and offer a store that connects to Valve backend. That store calls backend to check who owns what, pays them for downloads (base/updates/dlc) and that’s it. It would make Steam monopoly crumble in an instant, prices go down because stores compete on things that matter to consumers. Stores need to compete for developers too. Win win win.

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411d

Wait but you can link Humble to steam and it checks what games you already own.

GOG wants you to just have the local game files and an installer so they don’t need this and don’t need Valve’s backend. Why pay valve for each download when you can host it yourself and not worry about the fee? Itch seems to agree with that.

And then wouldn’t everyone still be using Valve as a backend and they would have a monopoly on the infrastructure of all game downloads then? And could charge high rates to download?

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-211d

Humble still has to charge you entire Valve’s cut this way. 30% is way more than the real infra cost.

Valve backend is effectively a public utility in this scenario. This thing has been proven to work and bring prices down fast. Actual free market.

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411d

It wouldn’t be a public utility they would be a company that needs to make a profit still and would find a way to do so with fees on downloads.

And humble does not pay the 30% if you buy in their storefront currently.

So your complaint is that prices are high and getting rid of Steam would alter that?

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