Quake and Quake 2 were the beginning of a turning point in my youth which Half-Life would eventually complete. The rapid transition from someone who tried to use arrow keys to move and couldn’t navigate directories, to a WASD player on early broadband, craving new Mods to install and funny entity collision glitches to exploit for laughs. I am forever thankful for the first hand experience of what players could make with someone else’s game engine. Action Quake, Threewave, original Team Fortress…. I’d be a completely different human being without these and those later from HL, like TFC, DoD, CS, Sven Co-op, Action HL, Wizard Wars, Etc.
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Quake and Quake 2 were the beginning of a turning point in my youth which Half-Life would eventually complete. The rapid transition from someone who tried to use arrow keys to move and couldn’t navigate directories, to a WASD player on early broadband, craving new Mods to install and funny entity collision glitches to exploit for laughs. I am forever thankful for the first hand experience of what players could make with someone else’s game engine. Action Quake, Threewave, original Team Fortress…. I’d be a completely different human being without these and those later from HL, like TFC, DoD, CS, Sven Co-op, Action HL, Wizard Wars, Etc.