Dying Light: The Beast - Gameplay Premiere Trailer | Summer Game Fest 2025
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You think you have what it takes to survive in Castor Woods? Experience the unique blend of open-world action, survival and horror by watching our gameplay p...
drkt
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I’m not going to argue that you didn’t, or can’t, have fun, but people aren’t upset because it was different. The combat and parkour are objectively worse.

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Again, I think “worse” is pretty subjective. It was just different.

The first game’s parkour was extremely arcade’ish. The grapple being a Batman-style direct zip-to-point, that bypassed fall damage/gravity/objects in the way/etc, for instance. Once you unlocked it, fall damage became a complete non-issue because you could just grapple the ground and negate all fall damage via the zip-to-point. The only reason you’d ever take fall damage was because you fucked up your timing, and the only reason you’d fail to reach something was because you missed your grapple point.

The second game tried to dial back some of that arcade feeling. The grapple being a simple tug instead of a direct zip line, for instance. It just pulled you in the direction of your grapple hook, instead of zipping you directly to it. This meant it was still useful for mid-air navigation, but didn’t completely outshine the rest of the parkour mechanics like it had in the first game.

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