Plenty was shown at this years Unreal Fest, I thought I’d just format this together for Lemmy.
Unreal Fest Orlando ‘25 gave us an expanded look at Epic’s roadmap for the store in 2025 and what’s next. So, here’s a summary and a bunch of pictures to show what they’re up to:
From Epic Games Store 2024 Year in Review:
Next year we will continue to make significant investments in the Epic Games Store with the intention of improving both the player and partner experience. Some of the highlights include:
Epic Games Store Mobile App:
The Epic Games Store on Android and iOS will continue to be a focal point of our development roadmap throughout the next year. Initial work on the app will include building an enhanced App Library & Discover Experience to scale against an ever-increasing catalog size, and, for our developers, AAB file type Support. This is only the start; much more is still to be announced!
Non-Gaming Apps: The Epic Games Store aims to allow the publishing of all types of content a gamer might need across PC and mobile offerings. Within our Self Publishing Tools, we’ll be opening up the ability to self-publish non-gaming apps offering a wider variety of content to be listed on all Epic Games Store supported platforms.
Gifting: Sharing is caring, particularly when it comes to gaming, and so in 2025 we’ll be adding gifting to our list of purchase options!
New Download Manager (PC/MAC): Originally planned for release in Q4 2024, the wait is nearly over and our PC Launcher will have an entirely new Download Manager, now arriving in Q1 2025. The functionality will include the ability to control the timing of updates, schedule downloads, and reorder your queue; amongst other quality-of-life changes.
Pre-Loading (PC/MAC): Pre-Loading will allow players to download and install their pre-purchased content ahead of launch, ready to play from the moment a title is officially released.
Search & Browse Overhaul (PC/MAC): New features including predictive search and semantic search are in development along with several under the hood improvements. Expanded Search will move into full release with improvements.
Multi-Platform Social: We’re bringing new social features to all of our players with robust support for connecting with your friends. This comes via all new voice chat, text chat, game independent parties, invite/join/play and looking-for-group features across all Epic Games Store supported platforms.
Platform Store Switching: Users will be able to switch from their native platform store view to other supported platforms to browse and shop for apps.
Beyond these highlights, we’re also dedicated to improving your experience through continuous updates to the Launcher and Store, focusing on areas like performance, stability, and ease of use.
The full link is here, so you can see more!
PC:
Download Manager (March 2025)
Pre-loading
Gifting
Language Expansion
Mobile:
Search and Browse
Friends, Presence, Text and Voice Chat
Authenticator and QR Code Login
PC + Mobile:
Wallet Cards (POSA)
EGS Webshops
Ongoing Workstreams:
Mobile SPT will come Q4 2025
Up Next Roadmap:
PC:
Dynamic Merchandising Surfaces
Regional Storefronts
Bundling
Friends Activity and Social Shopping
Mobile:
Library Management
Gifting
Clip Capture and Sharing
PC and Mobile
Remote Install
Multi-Platform Shopping
Ongoing Workstreams:
Launcher Performance
Improved Wishlist Communications
Social. Social. Social.
PC Concepts:
Gifting:
Pre-Loading:
Expanded Store Localization:
EGS Mobile Concepts:
EGS Mobile Improvements:
EGS Mobile Search:
EGS Mobile Browse:
EGS Mobile Social:
QR Code Login:
Authenticator:
Wallet Cards: (Epic’s own V-Bucks will work to purchase games on the site, not just as Fortnite’s currency)
Webshops:
[The link to the livestream / video on YouTube (presented in 4K) is here, if you’d like to see it in video form](Livestream 2, Day 1 | Unreal Fest 2025 - YouTube)
The show kicked off with a technical demo we’ve been working on with CD PROJEKT RED — not The Witcher 4 itself, but a showcase of some of the cutting-edge tech powering the new Witcher saga. We also revealed the latest on Unreal Engine 5.6, including major performance upgrades to empower teams to build large-scale open worlds that, just like this tech demo, run smoothly on current-gen hardware.
When we launched Unreal Engine 5 three years ago, CD PROJEKT RED announced they would collaborate with us to bring large open-world support to the engine. Together at the State of Unreal, we revealed what we’ve been working on.
The Witcher 4 Unreal Engine 5 Tech Demo follows witcher Ciri, a professional monster slayer, as she explores the never-before-seen region of Kovir in the midst of a monster contract.
The tech demo provides an early look at a number of 5.6’s powerful new open-world features in action — all running on PlayStation 5 at 60 frames per second with raytracing — including the new, faster way to load open worlds via the Fast Geometry Streaming Plugin.
As Ciri explores the bustling market of Valdrest, we see how 5.6 handles busy scenes full of high-fidelity characters and visual effects like ML Deformer. The tech demo also showcases Nanite Foliage — which provides a fast and memory efficient way to achieve gorgeous foliage density and fidelity, slated for release in UE 5.7.
The Epic Games Store has now paid developer and publisher partners over $2.1 billion since launch. On mobile, EGS now has a library of 70 awesome games and 40 million installs to date, and it’s on track to hit 70 million by the end of 2025. To give publishers an even better deal, we just changed our initial revenue share to 0% for the first $1 million then 12% thereafter.
The facts are just presented by a bunch of pictures, so I’ll share them here:
Obv lots more was announced and covered, including Unreal Engine 5.6, but this is all I can be bothered formatting!
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