Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
You do realize the market share of GOG is about 0.5%, right? That’s despite Projekt Red being a beloved developer, the great launcher features, the fairest DRM practices, many years in the business, and so on. It only proves the point that Steam is a monopoly that cannot be disrupted whether you do it nicely like GOG or aggressively like Epic.
I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.
I don’t think the GoG numbers matter, and I do think Steam’s days are numbered if they continue on their current course (like, within the next 50 years, not tomorrow, but in my lifetime). GoGs DRM free and game archive mantra is going to give them longevity. The World continues to digitize, and eventually, society is going to have to grapple with Internet privacy and digital ownership. Steam on the otherhand is catering to the same crowd EGS is at a 30% tax. No doubt Steam has the numbers, no doubt they will for awhile, but I do think they will eventually run out of Steam if they don’t invest in a more sustainable business model.
To be clear, I don’t hate Steam or am in any way rooting against Steam, this is just my PoV in comparing their business model to EGS who has primarily invested in their UE5 engine. Valve on the otherthand does well with hardware, Steamdeck and SteamVR I think are both solid.
I also don’t believe that EGS is as bad as a company as people make them out to be.
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You do realize the market share of GOG is about 0.5%, right? That’s despite Projekt Red being a beloved developer, the great launcher features, the fairest DRM practices, many years in the business, and so on. It only proves the point that Steam is a monopoly that cannot be disrupted whether you do it nicely like GOG or aggressively like Epic.
Gog doesnt support linux or id look at them. But they also charge 30%
From what I’ve been hearing, their fee is flexible. 30% is uncommon on PC.
So is valves. Shrug. Simply using the publicly available information.
I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.
That is a dynamic rate by definition, not saying its perfect. But its available to any dev whos game hits those numbers.
I don’t think the GoG numbers matter, and I do think Steam’s days are numbered if they continue on their current course (like, within the next 50 years, not tomorrow, but in my lifetime). GoGs DRM free and game archive mantra is going to give them longevity. The World continues to digitize, and eventually, society is going to have to grapple with Internet privacy and digital ownership. Steam on the otherhand is catering to the same crowd EGS is at a 30% tax. No doubt Steam has the numbers, no doubt they will for awhile, but I do think they will eventually run out of Steam if they don’t invest in a more sustainable business model.
To be clear, I don’t hate Steam or am in any way rooting against Steam, this is just my PoV in comparing their business model to EGS who has primarily invested in their UE5 engine. Valve on the otherthand does well with hardware, Steamdeck and SteamVR I think are both solid.
I also don’t believe that EGS is as bad as a company as people make them out to be.