Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
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114h

From what I’ve been hearing, their fee is flexible. 30% is uncommon on PC.

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12h

So is valves. Shrug. Simply using the publicly available information.

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212h

I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.

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18h

That is a dynamic rate by definition, not saying its perfect. But its available to any dev whos game hits those numbers.

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