Sure, you should be able to pause and/or quit out and resume the game where you were.
I just think its a little bit dumb that games like Undertale get praised for having a save system that’s not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.
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Sure, you should be able to pause and/or quit out and resume the game where you were.
I just think its a little bit dumb that games like Undertale get praised for having a save system that’s not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.
The full release of Oneshot actually does allow you to save anywhere, though I get your point.