Carmack: “Power tools” like AI are “central to all the progress in computers.”…
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610d

At least the DLSS I’ve seen looks terrible. I’ve tried it in a bunch of games, and it produces visible artifacts that are worse than TAA. Cyberpunk 2077 is a great example.

Newer versions are supposedly better, but I haven’t seen them yet.

MudMan
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-510d

You haven’t seen it in a while, then, because that was definitely not true of the previous version and it’s absolutely, objectively not true of the new transformer model version.

But honestly, other than what? the very first iteration? it hasn’t been true in a while. TAA and DLSS tended to artifact in different ways. DLSS struggles with particles and fast movement, TAA struggles with most AA challenge areas like sub-pixel detail and thin lines. Honestly, for real time use at 4K I don’t know of a more consistent, cleaner AA solution than DLSS. And I hesitate to call 4K DLAA a real time solution, but that’s definitely the best option we have in game engines at this point.

I don’t even like Nvidia as a company and I hate that DLSS is a proprietary feature, but you can’t really argue with results.

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210d

I can definitely argue with the results when it looks worse than TAA, thank you.

MudMan
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210d

Well, if nothing else I’ve made my case.

I mean, I’m not gonna go build a Digital Foundry comparison video for you, but this type of argument is definitely what I’m talking about when I say I don’t understand what people just claiming this out of the blue even think they’re saying.

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110d

I don’t think it’s particularly hard to understand what I’m saying - Cyberpunk 2077 with DLSS looks worse than Cyberpunk 2077 with TAA for me. You can disagree, but please don’t act like I’m saying something incredibly complex and un-understandable.

MudMan
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-210d

Well, for one thing you’re saying you haven’t seen the latest version, so I already don’t know what you were looking at or when. I don’t know what settings you’re using or what resolutions you were targeting.

Do I think there are any settings or resolutions in Cyberpunk where TAA looks noticeably better than any DLSS after 2? Absolutely, definitely 100% no. But hey, it’d help get an idea of what type of images we’re comparing.

And it’d help to know what sorts of things you are seeing that make you notice a difference. What is it about that DLSS image that looks worse? I mean, let’s be clear, these will mostly be the same base picture, just upscaled to whatever your monitor resolution is in slightly different ways. So what is it from each of those that is leading to this assessment? What are the problems we’re talking about here?

Because last time I fired up Cyberpunk (and that was a couple of weeks ago) DLSS performed noticeably faster than TAA and looked effectively indistinguishable from native rendering at 4K.

So yeah, you’re saying some weird stuff right here and from the explanations you’re (not) giving you may as well have ran in from the street drenched in red fluid claiming the aliens stole your dog and I would have about as much connection to my lived reality to parse what’s going on. I’m less concerned you’re going to randomly stab me over your antialiasing preferences, sure, but in terms of using words to exchange recognizable information I’m kinda lost here.

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010d

Yeah, I won’t engage further with you, thanks. Have a good day.

MudMan
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210d

Yep, just about ready to rest my case here.

I swear, it’s bewildering.

@[email protected]
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19d

Cyberpunk 2077 is a great example.

You’re kidding, right? Cyberpunk looks better with DLSS4 than it does natively lol.

https://youtu.be/viQA-8e9kfE?t=13

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