Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!

The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.

Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.

But yeah, there are some downsides. Performance… oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.

Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay. Fingers crossed Capcom rolls out some patches soon.

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I‘be really been enjoying it. It feels like it took the parts I liked best from World and Rise and refined them. The new wound mechanic feels like a refinement of IB’s tenderizing mechanic only it doesn’t annoy me.

I’m torn on the way it tells its story, though. On the one hand, I really like the story thus far, but sometimes I just want to go smack a monster in the face with my horn and not have to wait through 15+ minutes of story to get there.

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