Give Me A Future Worth Fighting For - Aftermath
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I want to build a better world, not live in the ruins

I want to build a better world, not live in the ruins

I’ve historically been an enjoyer of post-apocalyptic media, but as our actual times threaten to become as dystopian as our fiction, I’m finding it a bit harder than usual to stomach doom and gloom during my rare moments of free time.

Too many games–even some of the most commercially successful ones–are set in futures that are unpleasant at best and outright despairing at worst. FalloutThe Last Of UsHorizonCyberpunk–they’re all a huge bummer. I could go on forever listing games like this, but something that’s got me especially downbeat about this preoccupation with pessimism is that it’s found even in my favourite place, strategy gaming

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177d

One problem is that in a world without major problems, stakes have to be low (which is perfectly fine and can make for an engaging story) or an external threat has to be introduced. The latter can easily feel forced or disconnected with the world.

I wonder how it would be to have a nonlinear game set in two time periods. One is a solarpunk-ish idyll under threat (with the protagonist’s actions focused on protecting it) and the other is a preceding industrial dystopia (with the protagonist’s actions focused on effecting change for the better).

Throughout the game the player first learns that the dystopian protagonist’s actions did succeed in changing the world for the better but also that the threats faced by the idyllic period are consequences of those actions. The message is that even ideal decisions can have negative effects down the line, “happily ever after” endings don’t really exist, and happiness requires maintenance. Yet, change for the better is both possible and worth the effort.

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16d

That sounds like a rad concept for a game. I’d be interested in it.

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26d

Sounds like FF8.

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