Ex-Warner Bros. Exec Reveals the Real Reason Shadow of Mordor's Much-Loved Nemesis System Was Created - IGN
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Middle-earth: Shadow of Mordor is remembered fondly for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

In a new video, Laura Fryer — former vice president of WB Games who oversaw the publisher’s Seattle studios at the time — talked about her time with Monolith. While discussing the way trend-chasing affects the industry, Fryer mentioned that chasing trends is what “literally led to the Nemesis system.”

ThotDragon
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289d

It’s patented.

Coelacanth
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129d

A game mechanic should not be patentable in this manner. Fucking copyright law.

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69d

I mean you could make a game with it and argue it in court but that’s expensive af. That’s a bigger part of patenting for the big for corps. Whether it’d stand in court or not is less relevant than scaring people off due to costs.

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49d

Just don’t release the game in the US and Japan.

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19d

What’s the scope on that though? I bet someone could get away with a game that does a somewhat similar thing, just not in the exact same way.

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