Dragon Age: The Veilguard and Starfield came and went—meanwhile, a new breed of RPG dominates the conversation.
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I find it bizarre that people think Starfield isn’t “weird and ambitious”. Starfield is absolutely weird and ambitious, that’s why people didn’t like it, it tried to do something new and that something new turned out to not be fun.

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I disagree, if anything I think Starfield was Bethesda not going far enough.

They created a new setting and added a couple of new mechanics, but they cradled it in the same tired formula that they have been doing for decades.

I had hoped that since it was a new IP, this would be the moment they would take a chance and try something new. Try a new approach to quest design and world building, don’t just make the game bigger but make the experience in it more varied with more interesting interactions. Instead it felt like new coat of paint on an old house and when they got called out on it, they became defensive.

I broke my heart when they said the lesson they learned was to stick to the same formula and when they tried to do it with Shattered Space, people hated it even more.

I hate to say it but it seems like Bethesda already peaked.

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