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I think Hellblade shouldn’t be played on harder difficulties, because they are not harder. They just make you take longer to kill the enemies.
I started that game with the adjusting difficulty which was good because I needed some time to learn the combat. But as I got better and better the “difficulty” also increased. So by the end of the game the enemies were super spongy and just a slog to go through. Annoyed I lowered the difficulty and the game got really awesome for the climax. It felt really appropriate, especially with the direction of the story.
It’s frustrating when some game devs only increase enemy health and attack power to increase difficulty. Depending on the game, I’m usually inclined to want smarter enemies. Fortunately some games do this.
On easy mode, I should be able to one shot a dude who doesn’t use cover well. On hard mode, the same guy should be moving around and using cover and shooting straighter. He shouldn’t just be a bullet sponge but still failing to use cover well.
Also, if someone is able to take multiple shots, their ability to attack should decrease. I get that someone wants to argue that it’s possible in real life that an assailant could take five bullets before stopping, but if I shoot them in the gun arm, they shouldn’t be able to shoot straight or at all. One percent health shouldn’t involve the same threat level as 100%.