Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here and here.
Can we blame this on the engagement era? The first competitive game I got into was Unreal Tournament 2004, and it seemed like every team deathmatch had one or two players who were in a completely different league from everyone else so the result just depended on which team they were on. You can’t blame the matchmaking because it didn’t have any, you just picked a server to connect to and played with whoever was there.
Edit to add: TDM was the main team game mode where this was a thing; modes with objectives, bigger teams, and vehicles all mitigated the effects of individual player skill.