The most interesting side of Nvidia's new RTX 50 series is not the GPUs themselves, not even close, it's DLSS 4 upscaling that steals the spotlight with...
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I mean it still works on 20 series onwards, but with a bit more performance impact.

But yeah it starting to become normal to have to use it, even if its to get better anti aliasing than the default vaseline options.

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But DLSS is making devs lazy. I remember playing Spider-Man 2 on my RTX 3070 on High, Raytracing off and dlss both on and off. It looked noticeably worse than Spider-Man 2014 on base PS4. Maybe it is just one game, but I was really not impressed that a 2 year old game looked worse than 10 year old game.

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I don’t like it either, the ghosting and movement artifacts are still very obvious even above 200 fps and once i notice them i cant unsee it.

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