Diablo creator and industry veteran David Brevik explains the issue with the rapid progression of ARPG characters in modern gaming.
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Are you actually arguing in favor of not testing gameplay changes and instead relying on vibes to make the decision for you?

Björn Tantau
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No, not at all. That is entirely my point. Test the change instead of making blanket statements.

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Ok, I was very confused for a moment there.

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