It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.

Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.

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This drives me nuts in The Finals as well. I also really want to know what my opponents’ pings are, because sometimes it feels like they’re exploiting the unlagged netcode with high ping. Edit: And don’t give me a little 3 bar signal strength graph - I need numbers.

FYI also in case you didn’t know, the sniper rifle for light in The Finals is hitscan up to 40m away, then after that it has travel + bullet drop. This was introduced in a patch about 6 months ago. (I don’t think the Pike for medium is hitscan at any range… someone correct me though)

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Pike is hitscan, as is any actual gun except the ks and sniper.

But i don’t think just showing ping will fix anything within the finals with how shit the servers have become over the last updates.

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