The PC requirements for Doom: The Dark Ages are out, and we have some bad news for 8GB graphics cards.
Cassa
link
fedilink
English
164d

To be fair, ray tracing is far less of a workload for developers. Though it sucks it isn’t too far off games requiring 3D acceleration cards

Justin
link
fedilink
English
94d

That’s true. Ray tracing libraries and engines like UE5 are a lot easier to develop on than older engines.

But I’m not sure it’s such a simple comparison. 3d acceleration made games look better, and the weakest gpus didn’t make your fps tank afaik. Your average gpu these days will tank your FPS in ray tracing and cause awful visual artifacts, either from bad denoising algorithms, or from the upscalers used to hide the bad FPS and bad denoising.

This move reduces development costs, but given that the consumer doesn’t get any benefits from it, it’s hard not to have the cynical view that this is just greedy cost cutting on Microsoft’s part.

Agent Karyo
creator
link
fedilink
English
34d

I would have to agree. And I don’t think it’s a good idea to have ray tracing as a mandatory feature.

I think some basic level of support for ray-tracing will be mandatory for dGPUs in the coming years.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 57 users / day
  • 392 users / week
  • 969 users / month
  • 3.09K users / 6 months
  • 1 subscriber
  • 4.61K Posts
  • 30.2K Comments
  • Modlog