Sawyer says most players, including himself, aren't "concerned with finishing games" either
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7612d

8 times bigger than Witcher 3 filled wilth Witcher 3 quality content would be a godsend. 8 times bigger than Witcher 3 filled with procedural generation and AI slop… not so much.

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1612d

If we’re copying Witcher 3 levels of content anywhere, can we leave behind like 95% of the ocean based points of interest? That was the absolute lowest point of the game for me by a mile.

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12d

I would be happy if they never touched wayer again. Swimming and boating were awful in The Witcher series.

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2312d

I will argue that Witcher 3 did not have enough content for it’s own world. Don’t get me wrong, the content was great, but there’s large swathes of emptiness inbetween. The devs tried to fill it with map markers that got repetitive very quickly (hello, random floating barrels).

IMO, downscaling the world to 75% size and reducing the amount of non-quest content would have made the game better.

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912d

The whole reason I burned out on W3 was trying to be completionist and doing all the map markers before moving to the next area.

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111d

This is honestly what also happened to me. I did not finish the DLC.

Khrux
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112d

Honestly I think these games need more points of interest that are not marked on the map whatsoever, and don’t matter towards 100% completion.

I eventually went through the Witcher 3 post game and got every single marker but it was basically background work while I listened to audiobooks, I didn’t come across anything interesting for hours. However I do acknowledge that those markers aren’t necessary meant to be sought out, but stumbled upon.

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210d

Slightly OT, but I want to give a shout out to Witcher 3 as my favorite fantasy RPG.

Early on in the game I kind of struggled with it. I found the UI and especially combat, to be ‘clunky’.

After I mastered the combat UI enough to survive, I started to wander and explore. In this wandering I found some old cave filled with some decent (but not overpowered) gear. As far as I know, there was no quest that would have sent me to this cave. Also, if I hadn’t been pointed in the exact direction I was going, I never would have seen the cave entrance. These little details made the world feel ‘real’ and lived in.

Later in the game, when I was much more experienced, I was following a faint path, in the snow, over a mountain and I see another cave entrance. I go inside the cave and I hear voices. I sneak closer and I hear a fart, Then I hear a voice complaining about the smell of a rotten onion. (it was 2 trolls cooking something). This was totally unexpected and I literally LOL’d. Once again, this little bit made the world feel more real.

In summation, I don’t need games to be ‘bigger’. They just need to be ‘good’.

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