Michael Douse, Head of Publishing at Larian Studios, says the team is continuing to work on that version of Baldur’s Gate 3 and more information will be released by the end of 2023.
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here and here.
Msoft really shot themselves in the foot with the ‘feature parity’ demand for x/s. It’s caused devs a huge headache and kept infinite campaign split screen off of the series x.
But is that dev headache worse than if you didn’t have feature parity with X/S models, where games would have different features depending on which console you owned?
I think if you are going to have X/S type models, feature parity is something you just have to require, even if it causes headaches. The result for the customer would be much worse otherwise.
As a dev, I agree with this comment. Feature parity really hinders the iteration and patching speed.