Hello!
One of the things I really enjoy is unique, interesting or out-of-the box game design. It doesn’t have to be AAA game, it doesn’t have to be a perfect game, it can be pretty rough - but if it has a mechanic or design element that is somehow unique or original, I’m instantly in love with the game.
The problem is that such games do not usually get a lot of exposure, since it is after all a niche. And that is really a shame - in the past few years the most fun had with video-games was playing such smaller and shorter indie games with something unique or pretty clever, where I can obsess over the design and more importantly - get inspired. That leads me to my question - are there any communites or blogs or content curators that are about this kind of smaller, maybe unpolished, but original games? Or what games would you recommend that would fit into this description? I don’t mind if it’s a 5 minute experience. It’s ok if it’s more interactive art than a game.
To better illustrate what I’m looking for, I’d compare it to modern art - the kind where you get a single colored square on a canvas. I never got it, and it always felt just weird - until I had to start doing flyer design and started researching and reading about composition, space and all that stuff. And now I see there’s so much going on even on a picture with a single line, that it’s really interesting to think about why the square is where it is, and what kind of composition rules was he working with.
And I think it’s the same for game design - sometimes you see a clever mechanic or design on otherwise really ugly and unpolished game, and it still gets you inspired and thinking.
I understand that my question is a little bit vague, so I’ll give you a list of some games I consider unique, some of them are well known, some of them not-so-much:
So, does anyone has some recommendations about where to look for more experimental games? A curated list, blog would be awesome - since clicking through pages of games on itch.io is pretty hit and miss. Also, feel free to share some of your favourite unique design or experimental experiences and games!
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
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I’ve got a few unusual suggestions. I think most of these flew pretty far under the radar.
Sethian: This one is about decoding an alien language, and is carried out mostly in that language. I don’t think it’s entirely successful, but it’s a very interesting concept.
Heaven’s Vault: also about decoding an alien language, but with a lot more other bits about archaeology, social wrangling, and a weird minigame about sailing between planets? I dunno. I didn’t love this one either but the language thing is so unusual that it’s pretty easy to win me over with it.
Gateways: by Smudged Cat Games, since there are a couple of other games with a similar name. This one is a 2d puzzle platformer; it starts out pretty similar to Portal, but it gets way more involved when you have to manipulate rotation, size, and even time. Really, really challenging by the end.
TIS-100: This one is pretty well-known. This is a “zach-like” puzzle game, along with games like Shenzhen IO and Magnum Opus (also made by Zachtronic Games), but this one is my favorite. It’s about programming an unusual computer. It’s quite hard, but extremely engrossing for the right kind of brain.
Yon Paradox: This one is almost entirely a time travel puzzle game. In it you have to explore a facility, periodically traveling back in time; but with you do, your previous selves still exist, and do what you previously did. So in order to avoid causing a paradox, you have to avoid being seen by your previous selves. I didn’t actually spend much time playing this one–I got it to try in VR, and it gave me motion sickness like that. But I’ve meant to go back and try it in flatscreen. You’ve got to admit it’s an unusual premise.
Oh, and I suppose I should mention Achron as well, since I bought that one for its unusual premise. It’s a realtime strategy game, along the lines of starcraft, but with a timetravel mechanic built in. The mechanic is intended to be balanced even in multiplayer. I never really learned to play it, though–it seemed really complicated and not necessarily all that fun. But it’s pretty unique.