You can go a lot higher than 1000 without optimizing for UPS, they’ve made a lot of performance improvements over the years. Highly hardware dependent, of course
Is SPM typically considered continuous production without slowdowns forever, or, is there some unwritten rule about needing to maintain +1000 for a specific amount of time?
I can spike to 700 SPM at times, but it only lasts for a minute or two until a resource or two gets completely sucked dry. (Until I get better production, I just pace my research and buffer enough resources to keep research at 100% for a bit.)
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
You can go a lot higher than 1000 without optimizing for UPS, they’ve made a lot of performance improvements over the years. Highly hardware dependent, of course
I have a very high end computer and was able to flirt with 10kSPM but having to move to beltless designs is a real drag.
Is SPM typically considered continuous production without slowdowns forever, or, is there some unwritten rule about needing to maintain +1000 for a specific amount of time?
I can spike to 700 SPM at times, but it only lasts for a minute or two until a resource or two gets completely sucked dry. (Until I get better production, I just pace my research and buffer enough resources to keep research at 100% for a bit.)
It’s meant to be continuous production. Usually this kind of base is left on continuously and people will post the 10 hour production graphs