Age of Empires designer Dave Pottinger believes RTS games need to evolve, but can the developer's Project Citadel be that first big step?
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How does it differ from Zero-K or Supreme Commander (or any other TA clone)?

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Found the answers in the Bar FAQ: https://beyondallreason.info/faq/what-are-the-differences-between-bar-and-zerok

TLDR: Zero-K and BAR are based on the same FOSS engine. Zero-K is less micro with better unit AI. BAR delivers a more vanilla and micro intensive Total Annihilation experience.

Supreme Commander is proprietary closed source and has some different mechanics. Larger but worse maps.

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More modern graphics and less unit types but more micro opportunity. Also zero k has buildable terrain in the form of ramps and walls. Bar has terrain deformation but can’t actively do it with contractors.

Idk I haven’t played Zero K but it’s a good rts as well.

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