Age of Empires designer Dave Pottinger believes RTS games need to evolve, but can the developer's Project Citadel be that first big step?
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Can you elaborate what you mean by cold takes and why that’s something you wish more of?

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They have quite a few posts that are primarily about design philosophy. It’s clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is

https://zero-k.info/mediawiki/Cold_Takes/3_-_Fight_your_opponent,_not_the_UI

One that I find myself coming to a sort of grudging agreement with is (veterancy for units isn’t good):

https://zero-k.info/mediawiki/Cold_Takes/15_-_Experiences_With_Veterancy

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