Legendary drop rate was tuned waaaaaaay too high. There was basically no reason to have anything non-legendary equipped past level 10 because even an underleveled legendary still performs better than your on-level blues or purples (except for uniques) and by the time it doesn’t, you’ve replaced it with another legendary because of insane drop rates.
I found the effects fine, tbh. Some had fun gimmicks to build around, some had powerful effects, some had niche effects, and some were nice gags.
Yeah the legendary drop rate in 3 was way too high just like it was way too low in 2. I’ve played through 2 several times and only ever got a couple of legendaries. The only way I got anything better than uncommons were quest rewards or from the golden chest.
I found the drop rate pretty reasonable in 2 considering that the legendaries had dedicated drop sources as well as just random world drops. So you could actually farm a legendary. As opposed to bl1 where all legendaries were random world drops.
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Legendary drop rate was tuned waaaaaaay too high. There was basically no reason to have anything non-legendary equipped past level 10 because even an underleveled legendary still performs better than your on-level blues or purples (except for uniques) and by the time it doesn’t, you’ve replaced it with another legendary because of insane drop rates.
I found the effects fine, tbh. Some had fun gimmicks to build around, some had powerful effects, some had niche effects, and some were nice gags.
Yeah the legendary drop rate in 3 was way too high just like it was way too low in 2. I’ve played through 2 several times and only ever got a couple of legendaries. The only way I got anything better than uncommons were quest rewards or from the golden chest.
I found the drop rate pretty reasonable in 2 considering that the legendaries had dedicated drop sources as well as just random world drops. So you could actually farm a legendary. As opposed to bl1 where all legendaries were random world drops.