Came here to say the same thing, I was just playing it like 30 minutes ago. It’s in alpha and it’s already sooo good. If you played the original Total Annihilation then you’ll probably love it.
Just realistic. The average PC player uses a lot steam and organize their gaming around that. My wishlist is also where I put games I want to follow and track their development. Sure they could have their own private forums or discord community but honestly they are missing out on visibility.
It is a fact at this point that steam wishlisting system helped tremendously some games to keep their inertia and hype going until release or early access.
I don’t doubt what you say but there is a whole other audience that don’t care, want or need it to be on Steam. I’d assume the crossover between open-source fans and Steam isn’t much… and commercial success isn’t the focus.
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For anyone reading, have a look at Beyond All Reason instead.
Came here to say the same thing, I was just playing it like 30 minutes ago. It’s in alpha and it’s already sooo good. If you played the original Total Annihilation then you’ll probably love it.
I thought the article was referring to that game and was confused how they pissed off fans.
Beyond All Reason is one of my favorite games ever, here is a good beginner tutorial
https://youtu.be/s6G2Yru8SAg
Here is an example of what high level play looks like.
https://youtu.be/k-ZhX2Vu8CQ
Hmmm no steam page before release?
That looks like a blunder to me. I would have wishlisted that game on the spot.
You don’t need to wishlist it though?
I know a Steam release is planned down the line but it is a free game so you gain nothing by having it on Steam compared to standalone version.
Just realistic. The average PC player uses a lot steam and organize their gaming around that. My wishlist is also where I put games I want to follow and track their development. Sure they could have their own private forums or discord community but honestly they are missing out on visibility.
It is a fact at this point that steam wishlisting system helped tremendously some games to keep their inertia and hype going until release or early access.
I don’t doubt what you say but there is a whole other audience that don’t care, want or need it to be on Steam. I’d assume the crossover between open-source fans and Steam isn’t much… and commercial success isn’t the focus.