This isn’t the first RPG AC to have that feature, I’m pretty sure, just the first to label it “canon.” And it’s true there are people out there who are extremely strongly opposed to narrative freedom and obsessed with knowing objective canon, considering it infantilizing to allow players the freedom to influence characterization in dialogue. I cannot fathom what leads anyone to that mindset but I’ve met a few.
They may be a tiny minority but this seems like a harmless and low-effort way to accommodate that handful of weirdos.
(Hilarious that this is happening in a game where the series villains are the people trying to eliminate free will, though.)
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This isn’t the first RPG AC to have that feature, I’m pretty sure, just the first to label it “canon.” And it’s true there are people out there who are extremely strongly opposed to narrative freedom and obsessed with knowing objective canon, considering it infantilizing to allow players the freedom to influence characterization in dialogue. I cannot fathom what leads anyone to that mindset but I’ve met a few.
They may be a tiny minority but this seems like a harmless and low-effort way to accommodate that handful of weirdos.
(Hilarious that this is happening in a game where the series villains are the people trying to eliminate free will, though.)