Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.
We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
Try to keep it to 10% self-promotion / 90% other stuff in your post history.
This is to prevent people from posting for the sole purpose of promoting their own website or social media account.
This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
Make sure to mark your stuff or it may be removed.
No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.
Don’t share it here, there are other places to find it. Discussion of piracy is fine.
We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.
PM a mod to add your own
Video games
Generic
Help and suggestions
When you worked in games, how did your team deal with the unplanned scenarios where a feature, or even the core game, wasn’t fun and you needed to go back to the drawing board?
Depends on the team.
On paper what you’re “supposed” to do is iterate through gameplay mechanisms and scenarios by building up the bare minimum needed to get a feel for it, then once you have something viable you proceed further along the development process.
In reality it really depends heavily on context, sometimes you find a particular scenario works fine standalone but not as a part of the whole, or some needed balancing change elsewhere breaks the fun of something established, late additions can also cause this.
but again that depends heavily on the type of game, rpg’s are more sensitive to balancing changes than racing sims for example.
Specifically we’d usually evaluate the tradeoff between how much it doesn’t work and how much work it is to “fix” it, sometimes it’d get cut completely, sometimes it’d get scaled back, sometimes we’d re-evaluate the feature/scenario for viability and make a decision after that re-evaluation and sometimes we’d just bite the bullet and work through it.
Over time you get a bit more cautious about committing to things without thinking through the potential consequences, but sometimes it just isn’t possible to see the future.
I understand the realities of managing a project like that, at the same time these kinds of things are known upfront to a degree and yet people always seem surprised that the cone of uncertainty on a project like that is huge.
As i said, i have no problem with re-use, i have a problem with saying re-use is “essential” to stopping crunch, like the management of a project like that isn’t the core of the problem.