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11Y

Unfortunately I think it’s a losing battle. I’m not sure why the entire industry doesn’t do what Blizzard has done with D3/4 (ie: physical copy or not, it’s always online, validating your user and exposing you to mtx) but it seems to me that “resistance is futile” as more young players are normalized to it and it becomes the rule rather than the exception.

For my part, I generally refuse. But of course, the “generally” part is why they will all eventually succeed. There are games that always-online is more necessary because of multiplayer and shared world. There are also games where always-online is nothing more than naked capitalist bullshit. But who’s to say where it’s appropriate to draw that line? The players? Christ knows D4 isn’t hurting for money because they haven’t gotten mine.

So if you think that your single-player experience has no technical reason why it should be always-online, Blizzard’s just gonna be all: that’s just like… your opinion, man.

AnonTwo
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11Y

Blizzard’s solution is expensive and as many services (Pretty sure ubisoft included) have shown, fairly obstructive even for less savy users.

They usually can’t afford to put that much stress on the server to deliver the content

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