Ken Birdwell was all about "getting the lighting right."
@[email protected]
link
fedilink
English
-2
edit-2
1M

People here have no idea how any of this works, or why the lighting was off.

CRT monitors did not display light intensity linearly. Remember gamma ? That was it, gamma correction. Gpu chips at the time practically had to have that in. And it didn’t even matter that much if it was a bit off because our eyes are not linear. Like remember quake ? Nobody cared quake was not color accurate.

The gpu manufacturers knew it all, be it nvidia, ati, 3dfx. Color spaces were well known, and nobody had a color accurate monitor at home anyway. Even today you can buy a monitor that’s way off.

Maybe that guy did get them to care more about it, but I can not read such a “hateful” article to make a conclusion (I did skim it).

Anyway none of it matters now when color is in 32bit floats and all the APIs support multiple color spaces.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 75 users / day
  • 315 users / week
  • 855 users / month
  • 3.13K users / 6 months
  • 1 subscriber
  • 4.48K Posts
  • 28.8K Comments
  • Modlog