Pavel Djundik (@xpaw.me)
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Steam is getting proper season passes support, all DLCs must be listed with expected release dates. If DLC is cancelled, refund for the value of unreleased DLC will be offered. More here: https://partner.steamgames.com/doc/store/seasonpass

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Season passes predate the proliferation of live services. Live services tend to have “battle passes”. In my world, fighting games, “subscribing to DLC” has its advantages.

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I’m just combining all this shit together and putting into pile called, Shit I Don’t Fuck With.

What exactly is a “battle pass” for fighting games and why should I trust major game studios?

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A battle pass for fighting games, if you’re a competitive player like me, is easily ignored because it’s a carrot at the end of a stick to keep you playing to earn cosmetic items. In fighting games, this currently only exists in Street Fighter 6, Tekken 8, and kinda sorta in Mortal Kombat 1, to my knowledge.

A season pass is where you get new characters, just like you can get expansion content in any other game. These are what I do buy as a competitive player. They usually come with 4-6 characters that are released over the course of the year. There’s no world where I wouldn’t want to have every character, since even if I don’t intend to play as that character, I’d still want to bring them into training mode to figure out how to beat them. So the package is slightly discounted compared to buying each character as they release, and I know that I’ll have each character unlocked the second that they’re available.

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Are you paying for content before it comes out?

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Yes. There’s no reason to buy the season pass before there’s even a single character ready, so I usually buy it the day that character comes out, but like I said, it hardly matters to me what the other content is in this case, because I’ll need it one way or the other.

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