Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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Makes sense. But it seems pedantic to make the distinction between APM and EAPM.

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This is reddit. Gotta ignore someone’s post to make a pointless correction that they already addressed but much more aggressively.

The alternative is, Erastil forbid, a conversation.

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