Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players’ choi…
Not sure, but what I am sure on is companies paying “ai engineers” (or whatever they are called) to trim them to a usable point instead of hiring a better writing team.
That’s immensely expensive though, and not guaranteed to work because much of that stuff is still research stage. You’re right that paring down the models to make them leaner and more specialized is the primary direction that current research is pursuing, but it’s far from certain at this point how to do it, how well it will work, and how small you can get them before they start to fall apart. Not something game studios are likely to gamble their budgets on, at least not yet.
We’re nowhere near the “just hire a guy to trim it down instead of hiring writers” stage, and it’s unclear yet whether or not that’s where we’ll end up. We could pull off “just hire a guy to fine-tune an existing foundation model,” but that doesn’t make them smaller.
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Not sure, but what I am sure on is companies paying “ai engineers” (or whatever they are called) to trim them to a usable point instead of hiring a better writing team.
That’s immensely expensive though, and not guaranteed to work because much of that stuff is still research stage. You’re right that paring down the models to make them leaner and more specialized is the primary direction that current research is pursuing, but it’s far from certain at this point how to do it, how well it will work, and how small you can get them before they start to fall apart. Not something game studios are likely to gamble their budgets on, at least not yet.
We’re nowhere near the “just hire a guy to trim it down instead of hiring writers” stage, and it’s unclear yet whether or not that’s where we’ll end up. We could pull off “just hire a guy to fine-tune an existing foundation model,” but that doesn’t make them smaller.