Metaphor: ReFantazio and Persona director Katsura Hashino has said he avoids reading fan feedback to protect his mental…
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I’m afraid they might never hear that releasing games in such a dire technical state is not something that they should be doing.

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It’s a typical Japanese developer mentality of “if it ain’t broke” (even if it is broke). You see the same thing from other high profile devs like From Soft. I think the country also still relies heavily on fax machines.

Personally I’ve been enjoying the game despite the performance woes but I can see how it would ruin someone else’s fun. You have to wonder about why it is so hard to implement anti-aliasing in their engine…

Mister Neon
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People are having performance woes? I got like 40 hours in it without so much as a hiccup. I have it on PC.

Edit: oh you were talking about Silent Hill not Metaphor: ReFantazio.

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It looks like PS3/PS4 cross-gen title (no ambient occlusion, basic geometry) while not even hitting stable 60FPS on PS5/XSX.

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I’m playing on Series S and it gets really rough in the later levels like the snowy mountain city

Mister Neon
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Yeah it definitely could use a texture upgrade. I’m guessing they’re trying to squeeze out whatever they can get out of that engine; which I assume is the same one Persona 5 is built out of.

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It’s the exact same engine. It’s not like this engine can do Persona type games only. It looks great in SMTV and Tokyo Mirage Sessions so it’s even more confusing.

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