Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
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If CEOs only knew how much time and money they lose to tech debt, they would dedicate their careers to fighting it.

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That sounds like a problem for next year’s CEO.

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Long-term tech debt is also really just part of the problem, the same thing occurs in shorter time intervals too when you e.g. push fixing a bug from the time before release to the time after or even just from the time when one developer is working on that particular feature to after the time when it is merged into the shared code base.

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