How China's first AAA game Wukong Became One of the Fastest Selling Games in History
thedroidguy.com
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Feng Ji spent $70M developing China's first AAA game from scratch, and everybody thought he was nuts. Industry veterans scoffed, investors balked, and even

cross-posted from: https://lemmy.ml/post/20207166

850M$ revenue on 70M$ budget sounds a huge success.

Blizzard is already pretty infamous for adapting their games for the Chinese market, by removing or replacing certain numbers/symbolism or objects like skulls. So, it’s already been happening for a long time.

There’s a huge difference between a publisher or two censoring their games and the industry as a whole systematically sucking up to their insane restrictions.

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